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Blender 2.8 How to use Transparent Textures
There are several ways to use transparent textures with
Blender. Below I'll describe several of these methods.
Method 1
I think this is the most straight forward solution to use
transparent textures with Blender which works great with
the Eevee render engine.
- Make sure that you're using the Eevee render engine.
- Create a new material with the nodes as shown below.
- Open the Materials panel > open the Settings group.
- Now change the Blend Mode to Alpha Blend
Material Nodes:
Material Settings:
Method 2
Follow this node setup when you want to use an image with transparency as a
"sticker".
- Create a Texture Image node.
- Connect the Texture Image node to a Mix Shader node.
- Connect the alpha of the Texture Image to the factor of the Mix Shader.
- Connect the color of the Texture Image to the second color input of the Mix Shader.
- Set the color value for the transparent parts on the Mix Shader.
- Connect the color output of the Mix Shader to the Principled BSDF.
The node setup will look something like this:
Which gives a result like:
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Blender 2.8 How to use Transparent Textures
Follow this node setup when you want to use an image with transparency as a "sticker".
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